
Cross-Platform Compatible: Maya, Blender, Unity, Unreal etc.īlender is a 3D modeling software for developing visual effects, animated movies, games, and more.It allows you to create your unique 3D models for free.It also offers you all the options of expensive competitors’ software for free.Hexagon offers features like sculpted primitives, freehand modeling brushes, and advanced 3D paint.Enables you to create very realistic 3D designs with powerful modeling toolsĭaz 3D’s hexagon is a FREE 3D Modeling Software which delivers all the tools a graphic artist needs to create detailed 3D models ready for import into Daz Studio for their final render.It also allows you to iterate and produce professional-grade renders with full artistic control.You can create finely detailed designs and props with intuitive texturing and shading tools.It helps you automate repetitive and time-consuming tasks to meet deadlines. There was a Mac version of SolidWorks, which would have allowed you to use your training, but they discontinued it a few years ago.3ds Max is a professional 3D modeling, rendering, and animation software that enables you to create expansive worlds and premium designs. Windows users have the world available to them when it comes to CAD apps. Unfortunately, Mac users have fewer options. Moi3D is another freeform nurbs modeler, that is lower cost than Rhino, but doesn't have an integrated photoreal renderer, and a smaller user base, so not so much for learning materials. Other CAD apps like TurboCAD, or Cobalt, or CorelCAD are available, but have smaller user bases, so training materials are going to be limited. FreeCAD can model precisely, but "ease of use" isn't exactly its strong suit. There are, of course, other players that will work on Mac, but they may not tick all your boxes. (I have a brother at a furniture manufacturer and there are some Rhino users there, among other apps.)Īll of those have some level of rendering, but sometimes, people will export from a CAD app and render in a standard (poly) 3D application, as more effort is really expended on those renderers.

If you want nurbs precision, but aren't as worried about exactly constraining the design - you might go for a more freeform nurbs modeler like Rhino. For the Mac, you've got apps like Fusion360 and OnShape for easier to use parametric CAD with lots of training materials available.

If you want models that are precise enough to mill, you'd want to work in a CAD / Nurbs application.

It's meant to make objects that "look" good, but aren't meant to be shapes and surfaces that are necessarily perfectly mathematically precise. The thing is that programs like Blender or Cinema4D have great rendering capability, but their modeling is polygon based.
